Hi, here you can see a list of the Games i've worked on, as well as a couple of short reels demonstrating some of the elements I contributed to.

I am currently in the process of updating this section of the site as it is currently out of date. But will have more up to date reels ASAP

Thanks for looking!

 

Need For Speed Unbound - Experienced Audio Designer

GRID Legends (PC, XB1, PS4, PS5, XSX) - Experienced Audio Designer

Dirt 5 (PC, XB1, PS4, PS5, XSX) - Experienced Audio Designer

GRID (PS4,PC,XB1) - Audio Designer

Sniper Elite 4 (PS4, PC, XB1) - Audio Designer

Sniper Elite 4 (PS4, PC, XB1) - Audio Designer

Battlezone (Playstation VR) - Audio Designer

Battlezone (Playstation VR) - Audio Designer

Madden NFL 17 (PS4, XB1) - Sound Editor

Madden NFL 17 (PS4, XB1) - Sound Editor

 

 

 

 

Currently featured on this page are some an UE4/Wwise implementation and sound replacement pieces that I created during my time at University.

Game Audio Implementation

This is my Game Audio interactive portfolio. I have built this from the ground up using Unreal Engine 4 combined with Wwise to showcase various pieces of Sound Design and Implementation. This project has been an incredible learning experience for me as i had no prior knowledge of creating and implementing content for games and therefore had to teach myself UE4 and Wwise from scratch.

A playable build of this project can be downloaded from here. Simply hit the download button at the top of the page linked. Please note that it is unfortunately only functional on Windows machines.

The Last of Us

Here's footage i captured from The Last of Us, from which i stripped all the audio and reconstructed the soundscape entirely. All sounds are Recorded/Synthesised by myself except for the Gunshots and the Score, which was arranged and edited from the Soundtrack.

If the first half piqued your interest the full 9 minute version can be found below.

 

Fight Club

This is a Sound Replacement of the 1999 film Fight Club. All ADR, Foley, Atmos and Sound Design has been recorded, edited and otherwise manipulated by myself, with a few minor exceptions. The audio mix present in this clip is an Lt/Rt Mix that has been derived from a full 5.1 Mix.